Continuing on with preparations for my groups upcoming campaign, I've decided to focus on creating a hex map to crawl across. I was a bit at a loss for how to structure more tables to run this, and I was also a bit confused about how I could create a map.
For my campaign, I was originally going to use the Tomb of Annihilation Chult map. After checking it out further, I realized that there were just waaaay too many hexes on that sucker for the way we've been playing our hex crawl. Up until now, we've been traveling one hex per day in our Barsoom/Purple Planet knock-off sci-fi hexcrawl campaign. I don't want to change our rules too much so that we can build off what we've learned as a group to make the next campaign roll along smoothly.
Then, I became very enamored with the map from Isle of Dread for the super old-school charm it exudes. Still, it had possibly too many hexes and was a bit messy when I tried to scan it. Also, I didn't care for the numbers on the hexes. I find numbers immersion busting, and since we play online I need to share maps with players.
Finally, I decided that since I want to make a project out of this campaign that I can share, I'd best just make my own. I bopped off and visited game-icons.net and found some icons that matched up with my needs. Credit where it's due, I found the following pretty sweet icons to use in my map. I'm going to link them right here so the creators get their due:
- Peaks icon CC BY 3.0 by Lorc
- Caldera icon CC BY 3.0 by Lorc
- Mountain cave icon CC BY 3.0 by Delapouite
- Jungle icon CC BY 3.0 by Delapouite
- Swamp icon CC BY 3.0 by Delapouite
- Columbian statue icon CC BY 3.0 by Delapouite
- Stakes fence icon CC BY 3.0 by Delapouite
- Island icon CC BY 3.0 by Delapouite
- Village icon CC BY 3.0 by Delapouite

